

The worst offender is the often-sluggish analog nub it just doesn't work too well with the fast-paced action of the game.
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It's a shame, because the simple joy of Spider-Man's spectacular abilities feel completely dumbed down in Spider-Man 2 PSP there's no joy in swinging in the open environments and no fun reaped from crawling around in the enclosed spaces.Ĭombat, likewise, feels like it was taken straight right out of Spider-Man 2, which isn't inherently bad in itself it's just that the awkward and unresponsive control ruins the flow of it all. Other than that it has a lot of cut scenes of a guy in California who. Avoid objects such as furniture, the inside of many houses and a giant Pepsi can only for you to reach the end, and drink Pepsi at every imaginable vending machine the town has. Instead, there really is no open city environment, and when you are swinging around out and about, it's done in a much more mundane fashion, with an invisible roof above your head like in the first Spider-Man. Pepsi Man (PS1) You are Pepsiman, a shiny metallic hero who runs through town collecting Pepsi. Problem is that in Spider-Man 2 PSP, that entire free-roaming element is taken out.
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It borrowed a lot from the Grand Theft Auto 3 series since Spider-Man could swing around the city at will, and a lot of fun was derived from just zipping around the city as fast as a spider can.

The one thing that made the console version of Spider-Man 2 noteworthy was the open-ended experience.

The results, as you'd expect, aren't all that spectacular. Spider-man 2 on the PSP isn't a straight up port of its big brother counterparts on the consoles rather, it takes some of the worst elements from both titles and mashes them both into one mess.
